Investigação *Artes

Arts Research

18-19th may '23

University of Beira Interior – UBI
Wool Museum
New Hand Lab

Jornadas de Investigação em Artes, 5ª Edição

The Journey of Arts Research / i*A stems from the recognition that Art is an object of thought, but it is also a thinking activity, with its own performative, knowing and experiential potential, resulting from its processes and formats, progressively hybrid and intermedia, through which it scrutinizes and creates the World. 

With the active commitment of UBI’s PhD students in Media Arts, coming from areas as diverse as Fine Arts, Film, Design, Architecture, Music, and Digital and Performing Arts, this Journey also marks the progressive creation of a community, capable of inscribing diverse methodological perspectives in its field of work, based on interdisciplinary intersections and on the centrality of the artistic creation. As investigation is at its core a solitary practice, this network provides a bridge between the different paths and interests of its participants, whose interaction is likely to give new meanings to arts-based research, while at the same time responding to the intention of nurturing, clarifying and broadening the field of intermediation of the arts in the unique epistemological context of Academia, pursuing fundamental questions such as the open dialectic between the interchangeable positions of artist-researcher or researcher-artist.

This edition of i*A is a mosaic of times and spaces, imagined and reconfigured through the research of PhD students exploring different issues. Works in the areas of Design, Film, Fashion, Fine Arts, Performance, or Digital Arts follow paths that go from the sacred past to the future-present of artificial intelligence; they range from the ludic universe of children's books to the inner space-time of grief; from the diverse temporalities of embroidery to the universe of New Luxury. Coming up with interdisciplinary inquiries and epistemological challenges, as well as debating creative processes, are some of the central concerns of the 2023 edition of i*A, turning it into a space for the exchange of experiences and the discovery of perspectives, in which imagination and creation are combined with the analysis and reflection on the thinking and making of Art today.

Francisco Paiva / Manuela Penafria / Renata Ferraz / Daniel Oliveira © i*A 2023

Program*

Arts Research 2023
University of Beira Interior – UBI

Opening Session
14h

Wool Museum – Real Fábrica Veiga

Moderation: Catarina Neves

André Barata, President of Faculty of Arts and Humanities

Sara Velez, President of the Faculty of Arts and Letters

Francisco Paiva,, Coordinator of the LabCom Arts Group

Luís Nogueira, Director of the PhD in Media Arts

18th May, 2023

Escola Convidada - West University of Timişoara
14h20

Moderation: Daniel Oliveira

Remus Dumitru Rotaru, Vice-Dean of the Faculty of Arts and Design

Adriana Lucaciu, Director of the Doctoral School of Arts

Visual Arts PhD
Andreea Ana-Maria Pleșa
Andrei Răzvan Neciu
Bogdan Matei
Mădălina-Elena Trofin

Visita à exposição da Escola Convidada - West University of Timişoara

Wool Museum – Real Fábrica Veiga

Andreea Ana-Maria Pleșa, InBetween. Sustainable Clothing Design

Andrei Răzvan Neciu, Trends of contemporary printmaking in the 21st century, experimentation and contextualization

Bogdan Matei, This is not my artwork

Mădălina-Elena Trofin, The vibration of plastic as a material-resource in Contemporary Art

Ana Beatrice Ungureanu, The religious concept in the Contemporary Art of the 80s in Romania, especially in Painting

Ana Platon, Manuscript miniature in contemporary times

Arthur – Cristian Rusznák, Seven works of mercy – clothe the naked

Bianca Bondoc, Night in the ocean

Bianca Ionela Tulea, Sol and the Red Serpent

Ovidiu Batista, Immigration land – a portrait of our society


Wool Museum – Furnace Corridor

Alexandru-Georgian Mihai, Hybrid aesthetic expressions in the design of stringed musical instruments

Anamaria Mihaela Vișovan, The human body-primary subject in the investigation of self and social identity transposed through fashion

Andrei Pituț, Monument for a grocery vendor

Diana Borza (Poenaru), The landscape in Contemporary Art: the marginals, public space and the image of kitsch

Evelina-Elena Tănasie, Inclusive Fashion Design

Mariana Lavinia Mihuș, The human figure between representation and deconstruction: self-portrait

Oana Popescu, Transposition of emotion

René Jeanette Renard, The brick: from memory holder to element of artistic expression in Contemporary Art

Sânziana Gheorghe, Expressive qualities and plasticity in the new digital technologies. Integrating the video game in the contemporary Visual Arts. The 2.5D game Excedo Orbis

Marișescu Teodora, Animation techniques between the vectors of traditional Graphic Art and digitalization

Theodora Scurtu, Traditional remix Uliana Gujuman, Grassroots universe

VISITA À EXPOSIÇÃO iARTES2023
DOUTORAMENTO EM MEDIA ARTES

Wool Museum – Real Fábrica Veiga

Filipe ToméReinterpretation of the epoch of the Portuguese Discoveries

Luísa Leão, The cry of silence

Miguel Oliveira, Ruin

Nuno Vieira, The reality pretending

Rico de Lucas, Bedrooms

Book Release A coleção de EUs, from Katia Maciel
17h

Performance na Parada

In her 7th book of poems, the poet and artist Katia Maciel discusses the idea of the I diluted in contemporaneity. The language, almost reticulated, multiplies the notion of subjectivity, showing that each collection of I is a collection of Is’. The book is divided in two parts. In the first part are the poems connected to a performative dimension of the language. In the second part are compiled short stories whereby the characters indicate the Is’ questions, through friction with classic writers.

Library’s Auditorium
09h

Moderation: Tânia Pires

Cláudia Albino (Universidade de Aveiro)
Design e Artesanato juntos na significação dos territórios contemporâneos

19th May, 2023

10h

Moderation: Henrique Lucas

Inês Moreira (Universidade do Minho)
Desindustrializações, em busca de metodologias artísticas

11h

Moderation: Camilo Cavalcante

Katia Maciel (Universidade do Rio de Janeiro)
Coleção de EUs

Media Arts PhD – UBI
14h

Moderation: Julia Marques

Luisa Leão, Resgate: bordado, tempo e imagem

Catarina Cardoso, Novo Luxo e a digitalização de experiências no Metaverso

Sandro Gonçalves, Como o desenvolvimento de videojogos pode contribuir para a preservação do património arquitetónico

Filipe ToméReinterpretation of the epoch of the Portuguese Discoveries

Tânia OP, Performance Art como processo de transformação interior

Break
15:30h

Miguel Oliveira, Fotografia expandida, intersecções

Catarina Neves, A representação da cidade no cinema wenderiano

Camilo Cavalcante, Fendas de presença: perceção para além da transmissão de sentido

Nuno Vieira, O meu tio, o arquiteto e a cidade velha. Acerca do filme de arquitetura

Daniel Oliveira, Utopias subjetivas: o queer como gesto artístico

Henrique Denis Lucas, Luto, filme-ensaio, reflexividade e dialogismo

Debate
17h

Visit to the Exhibition at the New Hand Lab
18h30

Tânia OP, Performance Percurso contemplativo

Camilo Cavalcante, Fendas de presença #1: solidão plástica

Closing Cocktail
19h15

New Hand Lab

Cláudia Albino

Design e Artesanato juntos na significação dos territórios contemporâneos

This presentation is the result of research in Design which, on the assumption that sensitivity to what is local is relevant today in the context of a globalized world, against the hegemonic trend of its homogenization, sought to understand how Design can be a catalyst for new practices, capable of giving visibility to the distinctive values of the territory, making it present, resorting to craftwork as a key element for this approach. It reflects on the processes of otherness in valuing the territory’s identities, merging a transdisciplinary knowledge that establishes a correlation between Design, territory, and craftwork. It also presents Portuguese areas as timely territories for relational Design. It is presented, according to seven theoretical principles – rebirth, academicization, amplification, sustainability, signification, knowledge, and politicization – a series of dialogues between Design and Craftwork, with the purpose of identifying the factors that contribute to the signification and the social, economic, and cultural regeneration of the territories, giving them visibility on a global scale.

Cláudia Albino is an Assistant Professor at the University of Aveiro (Department of Communication and Art) since 2006 to the present, and is the current director of the Master’s in Design. She is a researcher at the ID+ Investigation Institute of Design, Media and Culture, Design and Territory is her main field of research, having been one of the founders of the UA-Ria de Aveiro Group. She holds a PhD in Design by the University of Aveiro, a MA in Design and Marketing by the University of Minho, and a BA in Architecture by the University of Porto, having teached at the Superior School of Arts and Design, in Matosinhos, between 1995-2009. She has developed projects focused on the valuing of territorial identity through Design, identifying local meaningful knowledges and giving them a new meaning through the use of new product and service systems as anthropologic boosters of the local lifestyles. In this context, she has participated in several international conferences and published her works in specialized scientific journals. She is the author of the book À procura de práticas sábias: Design e Artesanato na significação dos territórios which was awarded the 1st Prize for Craftwork Research in Portugal. Was one of the coordinators of the book Design e Artesanato, 22 verbos – 22 autores, published in 2022 by the University of Aveiro. She has mentored the Design of the winning projects of the Portugal and Europe’s Ecotrophelia Award in 2020 and 2022. À procura de práticas sábias: Design e Artesanato na significação dos territórios. Com este livro, foi ainda distinguida, em 2017, com o 1º Prémio de Investigação em Artesanato em Portugal. Foi uma das coordenadoras do livro Design e Artesanato, 22 verbos 22 autores, publicado em 2022 pela Universidade de Aveiro. Fez a tutoria de Design dos projetos vencedores do Prémio Ecotrophelia Portugal e Europa em 2020 e 2022.

Inês Moreira

Desindustrializações, em busca de metodologias artísticas

Industrial spaces outside of the major urban centers escape to reconversion, requalification and gentrification dynamics, being left to entropy, the elements and other second lives. As in Covilhã, the arts and Architecture in Guimarães focus on this issue, in search of specific disciplinary answers to understand, step in and signifying its territories. At the same time, the production of knowledge from the Arts, artistic research and its theoretical and practical methods are increasingly being debated. This conference follows, therefore, the figure of a matryoshka and I will present ongoing research to instigate the dialogue with the PhD students from UBI. Desindustrialização, ainda. Ensaios visuais e metodologias artísticas is the title of the seminar promoted in April 2023 at the School of Architecture, Art and Design of the University of Minho through Lab2PT – Landscape, Heritage and Territory Laboratory. In the Spring of 2023 the conference Em couros: investigação artística em contexto urbano is being held in the industrial district proposed to integrate the UNESCO perimeter. Finally, I will approach the project Fabriqueta, a solo exhibition by visual artist Eduardo Matos, with my curatorship, whose public programme will keep it active until September 2023, at the International Center of Arts José de Guimarães. Desindustrialização, ainda. Ensaios visuais e metodologias artísticas, é o título do seminário promovido em abril de 2023 na Escola de Arquitetura, Arte e Design da Universidade do Minho através do Lab2PT Laboratório de Paisagens, Património e Território. Na primavera de 2023 estão em curso as conferências Em couros: investigação artística em contexto urbano sobre o bairro industrial proposto para integrar o perímetro da Unesco. Por fim, abordarei o projeto Fabriqueta, exposição individual do artista visual Eduardo Matos, com minha curadoria, cujo programa público a manterá activa até setembro de 2023 no Centro Internacional das Artes José de Guimarães.

Inês Moreira is an architect, curator, researcher, critic and university lecturer, positioned in the interfaces between Architecture, Visual Arts, visual and urban culture. She is the main researcher in Visual Arts (Laboratory of Landscapes, Heritage and Territory) at University of Minho, has a PhD in Curatorial by the University of London and a master in Urban Culture by The Pontifical University of Catalonia. She finished her Post-Doctoral Level in Art History at The New University of Lisbon, where she created the o Cluster curating the contemporary: on architectures, territories and networks (2018-22). Inês Moreira was Invited Assistant Professor at the Faculty of Fine Arts (2014-22) and at the Faculty of Letters (2007-10), both from University of Oporto. She was editor at The Architects Journal, with Paula Melâneo (2015-19) and architecture programmer in Guimarães – European Capital of Culture (2010-12) and coordinator office at the Institute of Arts from the Ministry of Culture (2003-05). She created scenographies for several Contemporary Art exhibitions in Portugal, Spain, France and Poland.

Katia Maciel

Coleção de EUs

The idea of Cinema in Contemporary Art has moved her research, in the last few years, as much in the theoretical field as in the artistic production.

The artist created a set of installations from the experience of Cinema as a device, social, symbolic and conceptual machinery. She has developed the transcinema concept to think an expanded Cinema, in which the presença establishes the sensitive shape. Her installations expand the Cinema to a situation to be lived, mobilize an architecture, provoke a path, announce possibilities. In her work, the artist incorporates the performance and the word as part as the exposed images’ device.

A Coleção de EUs is a book, a performance, an installation, a film and an exhibition. The reflection of a path very peculiar of her experience as poet, artist and researcher in the Art, language and technology field. Through the narrative of this exhibition, the author will comment structuring works from an artistic practice, that relates Cinema and poem in visual and audio interactive installations.

Katia Maciel is an artist, poet and Full Professor of the Communication School of the University of Rio de Janeiro, in Brazil. She has a bachelor degree in History by the Catholic Pontifical University of Rio de Janeiro, a Master degree in Cinema and History by the School of High Social Studies from Paris and has a PhD in Cinema by the University of Rio de Janeiro. She holds three Post-Doctoral diplomas from the University of Wales (2002), University of São Paulo (2015) and University of New York (2022). She has several publication as main author and exhibited in Brazil and overseas. In 2008, published an anthology with her work. The artist’s work investigates the images own imaginary in its relationship with the landscape, the objects and the word. In her videos, installations and performances, the influence of the Cinema is flagrant in the scale, in the movement’s poetic, in the unnarrative and in its expansion beyond the screen, as a way of including the spectator.

Andreea Ana-Maria Pleșa

InBetween. Sustainable Clothing Design

The InBetween project aims to raise awareness of the excessive consumerism that is at the heart of the clothing industry, and the collection thus becomes a mouthpiece to draw attention to both the material and physical abuses of fast fashion. InBetween talks about the present and is rooted in several auto reflective and reevaluation processes experimented in the past few years. We talk about the revaluation of human potential at the expense of post-human society concepts. The geometry of the collection is not aimed at current trends, emphasizing the impersonal nature of clothing. The color scheme is based on the industrial landscape with a touch of orange that intends to bring the wearer out of anonymity and doubles as a warning sign about standardized style. In regards to tech-human-industry relationship, the collection takes a pro-human stand by using only natural fibers sourced locally.

Andreea Ana-Maria Pleșa

graduated from the Faculty of Arts and Design in Timișoara (2019), where she also started her PhD studies in the same year, with a thesis titled Sustainable Clothing Design. Since 2021, she has been a research assistant at the Department of Design and Applied Arts. Using techniques specific to fashion Design in her creations, her works address themes such as sustainability, identity, and multifunctionality. Her collections have been mentioned in several specialized publications, awarded and selected for both national and international events. She also collaborated as a stylist for several international outlets, such as Moodic Magazine and Kreep Magazine. Among the artist's most important participations in exhibitions and fashion shows are Feeric33 New Talents Contest – Feeric Fashion Week (2018); Serbia Fashion Week (2018); Romanian Fashion Philosophy (2018); Diploma, Bucharest (2019); Feeric Fashion Week (2021 and 2022).
See

Andrei Răzvan Neciu

Trends of contemporary printmaking in the 21st century, experimentation and contextualization

The project aims to question new trends in printmaking as a medium of expression, by following its evolutionary aspects from the perspective of experimentation, which becomes a key point of contextualization, due to the new technical and visual dimensions it proposes. Thus, the research is divided into two distinct areas: the technical experiment, which consists of defining new materials and techniques developed and assimilated by contemporary artists; and the visual experiment, which involves the maintaining of traditional techniques approached in a distinct visual form, different from the canonical. The secondary field of this research lies at the intersection of the classical and the experimental, focusing on the technical and conceptual discourse in the contemporary artist's universe of expression. The aim is to highlight how different artists relate to new materials and tools, thus building a reintegrative and evolutionary aspect of the artistic product formulated with the help of printmaking techniques.

Andrei Răzvan Neciu

Neciu Andrei Răzvan is currently a PhD student at the Faculty of Art and Design of the West University of Timișoara. He holds a bachelor’s in Visual Arts / Graphic Design and a master’s in Visual Arts / Advertising and Editorial from the same institution. Among his most important works are: My first (Anti)Monument, a theoretical and practical workshop for interventions in a public space, Kunsthalle Bega, Timișoara (2022); Simulations of a possible future, exhibition, La Cave, French Institute, Cluj-Napoca (2022); XVIII Internationaler Wettbewerb für Kleingrafik und Exlibris Ostrów Wielkopolski (2022); 7th Graphic Art Biennial of Szeklerland (2022); 3rd Bucharest International Print Biennale (BIPB) (2019).
See

Bogdan Matei

This is not my artwork

The work presumes a computer-generated 3D animation that has an either uncertain or open-source origin. The virtual space created presents an amalgam of objects that are clearly unrelated to each other, the narrative thread is uncertain. Sound plays an essential role: developed with the help of artificial intelligence, it involves a narration of a text written entirely by an AI, which had as input the status of the Art object, authorship, accumulation and the role of the artist. In addition to animation, the installation also consists of three silkscreen prints that share a frame extracted from the virtual space created and that are canceled by writing texts superimposed over the image. The work is part of a series that takes as its conceptual reference point the questioning of the Art object and the author, and the use of elements specific to the internet.

Bogdan Matei

Bogdan Matei is currently a PhD student in Visual Arts at the Faculty of Arts and Design of the West University of Timișoara, where he also pursued his bachelor’s (2018) and master´s (2020) degree. Among his most important work are: Biennale of Contemporary Art, Mulhouse, France (2019); May amnesia scratch our membranes, group exhibition, IOMO Gallery, Bucharest (2021); White Elephant Apocalypse, group exhibition, Comenduirea Garnizoanei, Timișoara, Intact Cultural Foundation Award for Young Romanian Artists in Contemporary Creation (2021); Unradical remarks or how to multiply the nothingness, solo show, ArtHub, Bucharest (2021); Pink Cloud, group exhibition, Arad Art Museum, kinema ikon serial (2021); Near-death experience, pavilion organized by Room69 at The Wrong Biennale, Austria, Eco Street Art, Atelier 030202, Bucharest (2021); Bucharest Biennale 10 (2022); If a story is present, group show, Art Encounters Foundation (2022), Simulations of a possible future, group show, French Institute of Cluj-Napoca (2022).
Mădălina-Elena Trofin _photo

Mădălina-Elena Trofin

The vibration of plastic as a material-resource in Contemporary Art

My artistic research aims at a new chromatic identification offered by the synthetic material, but also an evolution of the plastic support so that the created image detaches from the usual space to reach closer to the viewer. The grammar of the image is improved by the layering of some materials of a synthetic nature that capture a combination of classical and contemporary techniques in order to position the experiences of human figures in the context of the developments brought about by the present. As a creative approach, my works outline an emotion in captivating chromatic using light, capturing the perception and effects of the artificial on the human psyche, offering the audience both a perspective of reality and one of the virtual.

Mădălina-Elena Trofin

Mădălina-Elena Trofin is a PhD student at the Faculty of Arts and Design of the West University of Timișoara, where she also pursued her bachelor’s and master’s degree in Fine Arts. Among her main achievements, are: nominated, painting, International Biennial of Miniature Timișoara (2022); exhibition DragobeteArt.ro, the Prize for Mixed Media, Iași (2022); International Exhibition Zis și Făcut, the prize for Mixed Media, Iași (2022); International Exhibition Zis și Făcut, Diploma for Excellence, Iași (2022); Museum of Art Timișoara, Romania; Online Exhibition, National Student Festival of Visual Arts, VIZUALIA 4th edition, Cluj-Napoca, Romania (2021); International exhibition Zis și Făcut 1st edition, Iași, Romania (2021); Collective exhibition Emerging Artists Awards 2021, Comenduirea Garnizoanei, Timișoara, Romania.
See

Camilo Cavalcante

Cracks of presence: perception of the gaze beyond the sense

This paper presents notes and reflections for the creation of an artistic installation in Media Arts which has as theoretical inspiration the thought about presence production by Hans Ulrich Gumbrecht (2010). The author suggests epistemological alternatives to the Cartesian predominance of Humanities in the incessant search for interpreting and attributing meaning to analyzed phenomena and defends that aesthetic experience will always confront us with the tension between presence and meaning. However, only the presence effects appeal with intensity to the senses. We will also dialogue with the thought of Georges Didi-Huberman (2010) when he refers that every eye carries its wrapping and the challenge is to let a gap open in this wrapping, allowing the gaze to open a gap in what it sees. An inescapable split of seeing between the perspective of a tautological approximation of what is seen and the perspective of what looks at us as an exercise of belief.

Camilo Cavalcante

Camilo Cavalcante has a master degree in Cinema and is a PhD candidate in Media Arts at the University of Beira Interior (UBI), where he is a Labcom researcher, with a grant from the Foundation for Science and Technology (FCT). He has a degree in Social Communication - Journalism from the Federal University of Pernambuco (UFPE). He also has complementary training in Cinematographic Scriptwriting at the International School of Cinema and TV (ISCTV) in Cuba, and an extension course in Transcinema: Cinema, painting, and Contemporary Arts at PUC-Rio, in addition to vast cinematographic experience in the areas of scriptwriting, production, and directing with a multi-award-winning trajectory of short films and features. Currently, he is dedicated to researching the fields of artistic installations and expanded manifestations of the audiovisual.

Catarina dos Santos Cardoso

The New Luxury and the digitalization of experiences in the Metaverse

The Luxury universe consents several stages in its history, inserted and motivated by different eras. Its evolution is, however, a paradox to the Luxury culture itself. The New Luxury phenomenon contextualized in contemporary Luxury emerges as a central survival tool of the sector in the digital era, where technology and sustainable, accessible, and personalized approaches acquire a relevant importance in consumer preferences. By favoring experiences rather than objects, the New Luxury stands out for the consumption of sensations and emotions. Given the technological predisposition of the current user, the New Luxury comes to take advantage of the digital to reach its new consumer. It is with the manifestation of emerging technologies available to the average user, that luxury entities actively join the digitization of their processes, including the experiences offered. This is the case of the Metaverse, which aims to provide a virtual medium for users to communicate and enjoy services in an immersive way, bringing together the real and the digital world in one dimension. Using the characteristics of the Metaverse, these entities now seek to explore different means of interaction through the development of immersive, unique, and exclusive digital experiences, aimed at the contemporary consumer.

Catarina Cardoso

Catarina Cardoso is a PhD student in Media Arts at University of Beira Interior. She obtained her master’s degree in Graphic Design at Superior School of Arts and Design of Caldas da Rainha in the Polytechnic of Leiria (2018), after graduating in Design at University of Aveiro. She worked in software development companies as a UI/UX designer and graphic designer. Since 2016, she has been an Invited Assistant Professor at Polytechnic of Leiria, where she teaches subjects such as digital image and video content production, UI Design for web applications and video games and project management.

Catarina Neves

The representation of the city in Wenders’ cinema

The approach of the city in Cinema dates back to the beginnings of the 7th Art, having served, since the 19th century, as scenery to the first cinematographic experiences. Either to represent the reality or the cinematographic imaginary, Cinema has been showing an intimate relationship with the city, urging often a reflection about the society’s organic. Known as the city filmmaker, Wenders is one of the film directors that invites to reflection in his films, from the rawness of reality. His filmography is characterized by the contemplative sensibility which captures the urban landscapes and provides to the spectator a new approach to them. The city merges with the characters and the story and its unlikely places become inseparable, with the interior life of the characters and the action taken. In his films, the human landscape appears marked by loneliness, as a reflection of the distressed landscape that the filmmakers do from the urban areas.

Catarina Neves

Catarina Neves is a PhD candidate in Media Arts at University of Beira Interior (UBI). She holds a B.A. in journalism from the University of Coimbra and in Marketing by the Polytechnic Institute of Castelo Branco (PICB). Her interest in the artistic promotion of the territory began during the post-graduation in International Relations and European Studies at University of Évora, that was complemented with a specialization in Touristic Marketing by the PICB. She attended the PhD in Communication Sciences at UBI, having, during its course, held a mobility experience as visiting researcher at the University of California Los Angeles. She has dedicated her investigation to Cinema, as cultural, artistic and identity expression of the city, having by basis film analysis. At the moment, she is finishing her PhD thesis entitled: Lisbon Story: representação anímica da cidade de Lisboa. In 2006, she was given the Santander/FAL scholarship, by unanimity and academic merit. Actually is researcher of the Arts group at Labcom, with several publications in the area of Cinema.

Daniel Oliveira Silva

Subjective utopias: queer as artistic gesture

Based on the premise that a series of contemporary movies revolve around the staging of a queer act of creation (Silva, 2021), through which non-heterosexual individuals and characters devise and reinvent their existences making use of tools of self-narrativization and artistic production, this paper investigates the historical relationship between artistic gesture, subjectivity and non-normative sexualities. In order to do this, the analysis builds on the works of Reed (2011), Halperin (2012) and Dyer (2002), weaving a dialogue between Art History and queer studies. By reflecting on the presence and contribution of individuals with dissident sexualities to the various creative crafts, the investigation seeks to raise hypotheses and identify possible points of connection between gender, sexuality and subjectivity in the Arts.

Daniel Oliveira

Daniel Oliveira holds an MFA in Film Studies and is currently pursuing his PhD in Media Arts at University of Beira Interior, in Portugal, with a scholarship by Portugal's Foundation for Science and Technology (FCT). At the same school, he is also a member of the research group Filmar-se e ver-se ao espelho: o uso da escrita de si por documentaristas de língua portuguesa. Holding a B.A. in Social Communication from the Federal University of Minas Gerais (UFMG), in Brazil, he has a post grad degree in Culture and Art History from the same institution, and a second one, in TV Writing and Producing, from the Humber Institute of Technology and Advanced Learning, in Toronto. Working as a film critic since 2004, he is affiliated with the Brazilian Association (Abraccine) and the International Federation of Film Critics (Fipresci), having written for a number of outlets, both online and print.

Filipe Tomé

Reinterpretation of the Discoveries epoch in Portugal

The present communication explores the Design of the prototype Cape of Storms and how it interprets one of the crucial moments of Portuguese history. This communication also serves to show the creative process of adapting The Lusiadas to a videogame format.

Filipe Tomé

Filipe Tomé is a PhD in Media Arts at the University of Beira Interior. He obtained his master degree in Design and Development of Digital Games at University of Beira Interior (2020) and his B.A. in Digital Games and Multimedia at Polytechnic of Leiria (2017). He is lead designer of the MoonVeil Studios, the studio that is producing Cabo das Tormentas.

Luísa Leão

Rescue: embroidery, time and image

The paper discusses the theoretical instrumentation, projective path and methodology of investigation for the conception of the work of triptych structure made from the embroidery technique in its contemporary approach. By weaving a critique of the pace of life and individualism in post-industrial societies, the work proposes an ancestral rescue of the sense of temporality. Inaugurated in the 2022 edition of iArtes, the work is currently exhibited in the New Hand Lab gallery in Covilhã.

Luísa Leão

Luísa Leão is a PhD student in Media Arts at the University of Beira Interior (UBI). She has a BA and a MA in Fashion Design from UBI, a period that included academic mobility at the Polytechnic Institute of Milan and the Federal University of Ceará. She has researches in the area of Design for Sustainability, handmade culture and Textile Art, and her PhD aims to deepen her investigations on contemporary embroidery in dialogue with cyberculture and temporality. Provides teaching support for the curricular units Creative Textiles Laboratory for the degree in Fashion Design, Semiotics of Visual Arts for the master in Multimedia Design and Contemporary Art Movements for the degree in Cinema. She is a volunteer at Coolabora CRL, a social intervention cooperative. She mentors embroidery workshops.

Miguel Oliveira

Fotografia expandida, intersecções

The present communication focuses on the issue of photography as method, in the realities and expositive practices and in the conflicts between image and object, between representation and presentation. This reflection stems from the experience of the “workshop of visibility”, where photography, observation and the intersections will be explored in a collective project held atInternational Centre of Arts José de Guimarães, in Guimarães.

Miguel Oliveira

Miguel Oliveira is a PhD student in Media Arts at University of Beira Interior. He holds a BA in Visual Arts, from the Superior School of Arts and Design of Caldas da Rainha. Frequently, he cooperates with associations and cultural institutions of Oporto and Guimarães. The artistic production – in the fields of photography, videoart and installations – characterize significantly his trajectory, taking him to participate in several individual projects and exhibitions. With an extended experience of black and white laboratories, he has guided, in the last decades, several workshops of analog photography in many educational institutions. He is also a lecturer of Photography at Superior Technical and Professional School, in the Polytechnic Institute of Cávado e Ave.

Nuno Vieira

My uncle, the architect and the old city. About the architecture film

The present communication focuses on the study of the relationship between Cinema and Architecture, seeking to establish the distinction between the film – of, about and with architecture – through the analysis and debate around two films that raise different understandings in the way architecture is seen and represented in Cinema.

Nuno Vieira

Nuno Vieira is a PhD student in Media Arts at University of Beira Interior. Architect by Oporto Artistic Superior School (2006) and also Product Design by the School of Architecture – Lisbon Technical University (1999). Between 2000-2006, he was assistant lecturer in the course of Product Design, at the Polytechnic Institute of Viana do Castelo. Currently works as an architect and designer in his own studio.

Rico de Lucas

Bedrooms: initial notes about reflexivity on an essay film production

Considering a therapeutical perspective, creative processes could help a grieving person to overcome the loss processing period, assisting its internal changes. To think death through filmmaking and to find its dialogical relations with society could be a way to a better comprehension of the mourning processes. This work is circumscribed on the investigative scope of the dissertation Bedrooms: reflexivity and dialogism on a creation of an essay film about mourning and it is proposing a first approach of the creative processes derived from a reflexivity movement, during an essay film production about death and grief.

Henrique Denis Lucas

Henrique Denis Lucas is a PhD student in Media Arts at University of Beira Interior and holds a Foundation for Science and Technology (FCT) Scholarship. He obtained his master’s degree in Communication and Information – Research line in Culture and Significance at The University of Rio Grande do Sul, in Brazil (2018), after graduating in Social Communication – Editorial Production at The University of Santa Maria, also in Brazil (2014), both degrees with scholarships. He has experience on the field of Social Communication, mainly investigating about Graphic, Audiovisual and Sound narratives, Educommunication, Film studies, Cultural Studies and Audience. He lectured educommunicational workshops of comics production and filmmaking to socially vulnerable schools and, recently, he was awarded with the Trajetórias Culturais – Mestra Griô Sirley Amaro prize for his work on the arts and communication research field in Rio Grande do Sul, and the Artes Integradas – Lei Aldir Blanc prize, for the production of Ricocheto – Sulfur musical single.

Sandro Daniel Gomes Gonçalves

Videogames and the preservation of the architectural heritage

The present communication explores how videogames, in its various forms, as well as the methods of developing them, allows the extensive preservation of (not only) the architectural heritage, but also how they can captivate the attention and interest of audiences more detached from heritage history and culture.

Sandro Gonçalves

Sandro Gonçalves is a PhD student at the University of Beira Interior. He obtained the master degree in Design and Development of Digital Games (2021) and graduated in Multimedia Design (2017), by the University of Beira Interior. Since 2017, he has developed small amateur videogames and, since 2018, has given lecturer support to the students of Multimedia Design in the areas of 3D. He is a member of the project Aftervoid since 2019 as the visual artist, producing all the contend and narratives of the artistic projections, as well as videomapping the projections.

Tânia OP

The Performance Art as a process of inner transformation

Like a secret code, the performance contains invisible rituals behind visible rituals and, sometimes, the artist disconnects herself from the audience to connect with his inside world (Glusberg,2005). More than an artistic practice, performance can become a liberating and cathartic practice. Through the work of body movement, breathing, spontaneity, expression, emotions, the search for one's own essence, silence, emptying, no-thinking and repetition, the artist can achieve more freedom and authenticity. In this way, she will create transfiguration movements and internal processes, as well as states of connection, presence and inner peace. During Viennese Actionism in the 1960s, artists performed a series of performance rituals, some of which became a provocative way of releasing a repressed energy, through acts of purification and redemption from suffering. Another example is that of Marina Abramovic, who takes her body to extreme physical limits, leaving it prepared for a full spiritual experience (Melim, 2008). In this context, this communication intends to address the most personal and intimate questions about the practice of Performance Art.

Tânia OP

Tânia OP has developed her artistic practice by reflecting on humanity, the meaning of life, the emptiness, inner peace and freedom. Through art, she opens internal processes of questioning, reflection, purification and liberation, which she transforms and transfers to the physical plane through matter and the body itself. She dedicates herself to Performance Art as contemplation of existence in a somatic body. Learn the meaning of ancestral monastic rituals and routines through different artistic practices, exploring sound and movement in the mystique of the moment. Graduated in Fine Arts/Sculpture and specialized in Sculpture at the Faculty of Fine Arts of the University of Porto. She is a PhD student of the Media Arts course at the University of Beira Interior. She has works of art in several national and international places (Italy, Palestine, East Timor and Spain). It has many participations in individual and collective exhibitions, as well as artistic residences. She has created and coordinated Performance Art projects.

Exhibition

iArtes 2023
Media Arts PhD

Fendas de presença #1: solidão plástica

Camilo Cavalcante

This artistic audiovisual installation dialogues with the thought about production of Hans Ulrich Gumbrecht (2010), for whom the aesthetic experience always will confront us with the tension between presence and sense. He will dialogue also with the thought of Georges Didi-Huberman (2010), referring to all the eye brings with it its enclosure and the challenge is leaving a gap opening in this enclosure, allowing the eye to open a pit in what we see. Stem from these foremost references, the installation seeks to involve perception and challenge the spectator’s look.

Fendas de presença #1: solidão plástica

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Reinterpretation of the Discoveries epoch in Portugal

Filipe Tomé

Cape of Storm is a horror video game that depicts the circumnavigation of the Cape of Storms during the Age of the Discoveries in Portugal. In this videogame, the player assumes control of an anonymous character who explores the caravel of Bartolomeu Dias (São Cristóvão), facing supernatural events related to the legend of Adamastor. The main objective is to convey the fears and terrors of the unknown, leading the player to confront the horrors of the caravel São Cristóvão in order to successfully navigate the cape. With elements of fantasy and horror, this project offers an exciting and terrifying experience, allowing players a new interpretation of the circumnavigation of the Cape of Storms and its dangers.

Reinterpretation of the Discoveries epoch in Portugal

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The cry of silence

Luísa Leão

For me, words have always been more tangible than the objects of memory themselves. Words spoken verbally empty themselves and transmute. What is written is. I close my eyes and see words. I try to transform them into objects, thoughts, images... I cannot translate them. I have always found pertinent and admirable the female artistic expressions made from personal experiences with patriarchal violence, but I never imagined that I would be one of these artists. I decided to break my silence.

With words and phrases embroidered on non-traditional surfaces, the work is grounded in the author's personal experiences as a woman in a patriarchal society. The narrative contextualizes - in a dialogic and artivist way - the traumatic events, starting from objects that were present in the episodes. The trauma is approached from a figurative point of view, without attempting a literal translation of the events, but rather allowing the construction of perception and meanings by the viewer.

The cry of silence

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Ruin

Miguel Oliveira

In a hidden valley of the Serra de Aire, some houses remain and olive groves are part of the landscape. I find a tree inside a ruin where someone might have lived. I meet a couple that talks about the quarry that killed their father and how quiet it is to live there. They hurry up, it is time to plant – “tomorrow it is likely to rain". Almost no one can be seen. Almost empty. On a cold day, I come across this quiet place. From this space comes an installation that brings together a series of object-images that challenge a fragmented relationship with the landscape.

Ruin

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The reality pretending

Nuno Vieira

Intersections and tangents between Cinema and Architecture through Photography as an instrument of criticism and experimentation.

The reality pretending

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Bedrooms

Rico de Lucas

“Ground control to Major Tom (ten, nine, eight, seven). Commencing countdown, engines on (six, five, four, three). Check ignition, and may God's love be with you (two, one, lift off)”. As we were David Bowie’s astronauts, anybody is passing through this planet, learning lessons and performing various roles that fulfill our time in this place. Hard is to accept the departing moment, the farewell instant. However, should we keep a negative perspective about death, this natural flux inherent to life? Bedrooms is an essay film which intends to articulate memories and reflections on death and mourning, carrying an essayistic, confessional, fragmented and playful tone as a pathway to philosophical and subjective digressions. Here, the camera becomes a pencil. Experiences and cosmovisions become narrative substrate. The filmmaker, author. The essay film, an artwork. This projection is circumscribed on the investigative scope of the dissertation Bedrooms: reflexivity and dialogism on a creation of an essay film about mourning and it is the first essayistic film approach over grief, the first audiovisual capsule of the future sequence.

Bedrooms

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Contemplative path

Tânia OP

Contemplative path is a performance centered on the presence of the body in space, in which each step taken is breathed and aspired – to be free and conscious. It is the result of different experiences and apprenticeships in various monasteries and communities, where each movement made has its importance and meaning.

Breath, feel the moment and the presence of the bodies in space. Limited time does not exist. People tear down walls while others build them - it's not just physical. Some seek to be pure, free and saved. Others, just live in peace.

Contemplative path

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Guest School

Hybrid aesthetic expressions in the design of stringed musical instruments

Alexandru-Georgian Mihai

Based on functionality, form and aesthetics in the design of stringed musical instruments, from classic to contemporary, this thesis explores a symbiosis of two instruments, very popular and with a long history: the violin and the guitar. One of the expected results is the creation of a hybrid musical instrument, based on the defining elements of Design and construction of a violin and a guitar, giving birth to a unique instrument that complements and integrates the knowledge accumulated during the research of the first two chapters of the thesis. The aim is, thus, to conclude the investigation offering a modern result, based on a history of over 500 years of stringed musical instruments, from classical to contemporary, through a style marked by the acquisition of its own expressive specificity.

Hybrid aesthetic expressions in the design of stringed musical instruments

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The religious concept in the Contemporary Art of the 80s in Romania, especially in Painting

Ana Beatrice Ungureanu

Art and Religion are two great directions through which human expressions try to encompass and understand universal realities and human perceptions, to be transmitted as messages that reproduce differentiated awareness of the formations that have taken place over time. This research analyzes and develops the religious concept found in Contemporary Art, as well as its manifestations and evolution, from the moment when Romania was subjugated by the communist period and the artists' creations could not be fully contemplated, until the appearance of the Prolog, a group of artists that overcame the frontiers of Romanian Contemporary Art. The presentation focuses on a short foray into Art history, following the permanent interaction between symbol and Fine Arts, through the expression of visual language, in key moments of history, from the Renaissance, continuing with the modern period and culminating in the stage of the 80s Contemporary Art in Romania.

The religious concept in the Contemporary Art of the 80s in Romania, especially in Painting

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Manuscript miniature in contemporary times

Ana Platon

Manuscript miniatures, mostly included in worship books, have found their home in convents, where they have been flourishing for centuries. They were designed with an exceptional sense of artistry, and the skill and dedication of the artists who created them is clear. This type of Art originated mainly in monastic environments. Religious and liturgical books had ornaments and small illustrations on the edges of the pages, as well as its borders, that gave the illustrator free interpretation of the text written on them. With exceptional taste and great inventiveness, the painters used ornamental elements, architectural motifs, animals, and also decorative plants, which they put in accordance with the illustrations and texts written in the books.

Manuscript miniature in contemporary times

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The human body-primary subject in the investigation of self and social identity transposed through fashion

Anamaria Mihaela Vișovan

The project questions the beauty ideals of the contemporary world and the volatility of the term perfection, thus merging the two worlds of beauty and ugliness in a clothing collection. Starting from a reflection on body dysmorphia, the investigation aims to change the identity values and the attitude towards peers in a positive sense, by removing prejudices and relying on a clothing composition that highlights body dysmorphism. Clothing is a manifestation of identity, it materially transposes every aspect of who wears it, the ethnic, social and even psychological background. Thus, identity is closely correlated with fashion. We can say that fashion can have an important role in communicating social messages, and designers choose to make this gesture of using fashion as a tool to disperse messages of interest, hence the idea of the grotesque, of "flaws" of the body in Design finding itself in countless contemporary projects.

The human body-primary subject in the investigation of self and social identity transposed through fashion

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Monument for a grocery vendor

Andrei Pituț

Anchored in the social-ecological issues of the 21st century, Monument for a grocery vendor was created for a food market near the studio. A space that was once a vegetable garden, fruit orchard and possibly a stable, the only old wall still standing bears the traces of an old brick building with arches. The intervention consists of a work placed on the main axis through which people and cars move. Its role is to be disruptive, in that it should be bypassed, assuring that "parking" places around it will be freed, facilitating mobility. I used mainly materials recovered from the market itself, pieces of abandoned furniture, pallets and construction materials. It is 4.5 meters high and consists of four segments of wood and plywood in the form of cone-shaped trunks arranged asymmetrically to the true center, attached to a three-legged base made of metal.

Monument for a grocery vendor

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Seven works of mercy – clothe the naked

Arthur – Cristian Rusznák

This series creates seven pieces inspired by Caravaggio’s The seven works of mercy. The one I am presenting in this exhibition is based on the act of clothing the naked. Starting from the anti-European feelings in Eastern Europe and the blocking of Romania's joining the Schengen area, I present the legend of Saint Martin as a critique of the relationship between the European Union and Eastern European countries. Martin the Merciful cut his cloak in half to give it to a beggar dressed in rags during the winter. My interpretation questions if Romanians are seen as people who cling to the European flag, or do we want to be recognized as Europeans who deserve our role in this union. In my work, St. Martin is depicted holding the Romanian flag and handing it to the naked man on the street, in the background waving the flag of the European Union.

Seven works of mercy – clothe the naked

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Night in the ocean

Bianca Bondoc

In Art, chaos and order are often seen as opposing forces, but what if they could be reconciled through a single medium? Stone and water are the building blocks of lithography, and through this medium, chaos and order can be brought into harmony. The solidity and permanence of stone, coupled with the fluidity and vitality of water, evoke powerful emotions and associations. Water is the key element in the creation of the universe, representing the chaotic potentiality from which order emerges. In the context of lithography, the artist uses stone as a canvas to capture the fluidity of ideas. The resulting image is a fusion of controlled conscious gestures with the emerging of the unconscious, a dance between the permanence awareness of ”stone” and the fluidity of mind like ”water”. Black and white become, in my personal work, not just opposite forces, but also two sides of the same coin.

Night in the ocean

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Sol and the Red Serpent

Bianca Ionela Tulea

Sol and the Red Serpent is a short story pictured in five comics-inspired illustrations. The characters are reminiscent of the Romanian folkloric style. The main character’s Design was inspired by the traditional Romanian masks, while the blue and red accent colors are meant to reflect two of the typical colors present in the traditional clothing of the Romanian people. The illustrations are presented in a manner that combines aspects of comic books and children’s illustration, which is meant to be readable without the need of words. The use of sequential illustration, combined with rich stylized elements, has the purpose of creating a sense of depth and variety, while maintaining the narrative space easily understandable. The textures used, mainly of watercolor, charcoal and pastels, have the role of completing the traditional aspect of the story.

Sol and the Red Serpent

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The landscape in Contemporary Art: the marginals, public space and the image of kitsch

Diana Borza (Poenaru)

My analysis focuses on how Art, in the period of 1980-2020, captures the pulsation of the periphery and the center, with their ethnographic and social aspects. The village-city, seasonal, transnational migrations, the experiences of these individuals captive in their processes, the marginalized human existence, the artificial, socialist urbanization, the popular culture, forcibly brought into the urban environment, are still felt today in the contemporary landscape. The goal of this research is a careful examination of the reconfigurations that take place under economic and socio-cultural impulse (privatization, suburbanization, segregation), a close observation of people's action in public spaces. I am concerned with adaptation and cosmopolitanism, the effects of globalization, city life at night, tracking spatial traffic relations (airports, train stations, gas stations, malls).

The landscape in Contemporary Art: the marginals, public space and the image of kitsch

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Inclusive Fashion Design

Evelina-Elena Tănasie

This research advocates for positive change in the fashion industry, starting with shaping inclusiveness in fashion Design by expanding diversity to disadvantaged minority groups. Inclusive Design starts from the special needs of minority groups and from the idea that clothes must offer the feeling of integration in society, and self-confidence, but also physical and mental comfort. This research is needed to better understand the needs of users who feel disadvantaged as it affects their identity, comfort, and social-psychological well-being. The project works as a policy of social inclusion, it consists of 10 outfits and a total number of 30 versatile, ready-to-wear, and unisex garments. This fashion collection emphasizes the identification of the special needs of the target group, the ease of dressing and the simplification of styling, the adjustment and adaptation of the garments by the wearer who becomes a "co-creator".

Inclusive Fashion Design

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The human figure between representation and deconstruction: self-portrait

Mariana Lavinia Mihuș

The research explores the role of self-portraiture in modern and Contemporary Art in the context of changes in socio-political and cultural landscapes. The process of deconstruction is achieved through fragmentation, exaggeration, or distortion of forms. In the past, Art was guided by rules regarding techniques, mediums, and conventional methods of display. However, Contemporary Art breaks away from these norms and principles. It reflects human existence, with the human body and psyche being a central theme. The body is an interface between individuals and society, and visual contact generates the first impression of an inter-human relationship. Socio-political, economic, and cultural transformations, as well as advancements in technology, have fragmented and distorted reality. Individuals are now searching for a new identity, which is reflected in Contemporary Art where the image of the human figure is often alienated from the original subject.

The human figure between representation and deconstruction: self-portrait

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Transposition of emotion

Oana Popescu

The need to understand how emotion can affect form, color and the aesthetic value of an artistic result led to the need for an archiving of different personal emotions in the form of diverse artistic mediums. The image that is imprinted in our mind is nothing more than the result of the echo of the external world. The image of the creative universe represents a finality formed from the perception of the visible world, the environment in which the creator carries out her daily life and her ability to filter, process and transpose her own emotions. The exposure concerns the treatment of the element that man can make use of to express thoughts or feelings, the use of a non-verbal communication translated through the power of the image, which in this case intervenes through the externalization of emotions materialized in the form of photography, digital processing or artistic object.

Transposition of emotion

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Immigration land – a portrait of our society

Ovidiu Batista

This project digs into how a conflict of identity is reflected in the memory of individuals who have been a part of the migratory phenomenon. The theme of freedom is sketched, projected and questioned through a philosophical vision that explores both the intuition of freedom and the concept of freedom in society. Motivated by the artist’s own feelings experienced over a decade of living in different European countries, the work becomes a highly personal portrait of societies, recalling the impact the migration phenomenon has had on the geosocial environment. The spectator is thus invited to engage with the work and reflect on the obvious connection created with the notion of an existence with no physical, spiritual and intellectual borders.

Immigration land – a portrait of our society

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The brick: from memory holder to element of artistic expression in Contemporary Art

René Jeanette Renard

This investigation deals with the history and symbolism of the brick, its relationship with memory, and the story of my family, related to brick production in the historical, geographical, economical and social context of the first half of the 20th century. It also researches the defining elements for sculpture in the 20th century, built sculpture, representative artists for built sculpture and contemporary artists who used brick in their work. Finally, it delves into memory and micro-history in my art (main projects: A journey as long as one hundred lives, faBRIQUE, Micro-Terra Banatica), and the convergence between Science and Art (main project: The Memory Laboratories), as well as an analysis of my migration from bi-dimensional, mainly digital techniques, to three-dimensional means of expression using various media.

The brick: from memory holder to element of artistic expression in Contemporary Art

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Traditional remix

Theodora Scurtu

Traditional remix is about the recovery and revaluation of traditional Textile Arts, taking the objects out of their current context and adapting them to the present time, through various textile interventions. The practical research aims to approach a series of elements and components belonging to traditional Textile Arts to be revalued, bringing the Oltenia area of Romania to the front, through pieces such as woven carpets, decorative elements specific to the area, but also utilitarian objects processed with wool as a raw material. This reinterpretation is based on textile interventions of texture and form, putting the object in a new light, with a different vision. It represents a process of rediscovery. The recovery of the object and its revaluation in an unfamiliar context, in which the main utility is lost, represents a way of looking at it as an aesthetic object with a story behind it.

Traditional remix

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Grassroots universe

Uliana Gujuman

The research looks for new ways of exploring the landscape with the help of imagination. This is a personal perception of the world, inspired by my experience. One of my oldest memories is the photo of a forest on my bedroom’s wall. Due to its monumental size, I imagined I could enter the artwork, and I wished to know what was hidden beyond the trees. This image propelled the creation of many stories in my imagination. Now, I build in my works a timeless world. Although it starts from reality, my landscape is not real. The plants become gigantic, the people are like ants, and the oversized bushes are turned into mysterious worlds that invite the viewer to explore them. The goal of my research is to give freedom to the viewer’s fantasy through my works.

Grassroots universe

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Expressive qualities and plasticity in the new digital technologies. Integrating the video game in the contemporary Visual Arts. The 2.5D game Excedo Orbis

Sânziana Gheorghe

The research focuses on capturing the point of contact between video games and Contemporary Art, aiming to explore the possibilities of assimilating video games to dominant artistic concerns, moving them away from entertainment. The goal is to identify correspondences between artistic concerns specific to the new multimedia technologies, which seek to immerse the viewer in the work, and video games, which also try to immerse the player in the virtual universe. While Art projects aim to arouse strong emotions in the viewer brought into the virtual world, the game industry integrates the immersion experience into an entertainment experience, which seeks to keep the player in a participatory but passive state. In this research, the dialogue between contemporary artistic processes and video games is structured around artistic issues of a conceptual nature, as part of a current perspective of interpretation of post-postmodernism: Timotheus Vermeulen’s and Robin van den Akker’s meta-modernism (2011).

Expressive qualities and plasticity in the new digital technologies. Integrating the video game in the contemporary Visual Arts. The 2.5D game Excedo Orbis

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Animation techniques between the vectors of traditional Graphic Art and digitalization

Marișescu Teodora

This thesis performs an in-depth research of different techniques of digital animation, which for the past 30 years has been an important part of the film industry. As a project component, a short animation film will be created from scratch. Its idea was born 10 years ago and has been worked on paper ever since. In this stage of the research, the village where the action takes place is being modeled, sculpted and given texture. This is a stage near the end of the first part of film production, which revolves around creating the set-ups, environments, and backgrounds. Multiple styles have been considered, but ultimately the decision was to use a fun, colorful palette and shapes that resemble mushrooms, as the story takes place in a planet that orbits the binary solar system of Sirius A and B.

Animation techniques between the vectors of traditional Graphic Art and digitalization

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Organization


Media Arts PhD

Beatriz Botelho
Camilo Cavalcante
Catarina dos Santos Cardoso
Catarina Neves
Daniel Baldaia
Daniel Oliveira Silva
Filipe Tomé
Luísa Leão
Miguel Oliveira
Nuno Vieira
Rico de Lucas
Sandro Daniel Gomes Gonçalves
Tânia OP

Coordenação
Manuela Penafria
Renata Ferraz
Francisco Paiva

Secretariado: Mércia Pires, Adelaide Reis, Filomena Santos

LabCom Arts Research Group

Parceria

Apoio

Design Multimédia, UBI
Cinema, UBI
Design de Moda, UBI

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