Fotografia por João Morais Inácio

Sânziana Gheorghe

Expressive qualities and plasticity in the new digital technologies. Integrating the video game in the contemporary Visual Arts. The 2.5D game Excedo Orbis

 

The research focuses on capturing the point of contact between video games and Contemporary Art, aiming to explore the possibilities of assimilating video games to dominant artistic concerns, moving them away from entertainment. The goal is to identify correspondences between artistic concerns specific to the new multimedia technologies, which seek to immerse the viewer in the work, and video games, which also try to immerse the player in the virtual universe. While Art projects aim to arouse strong emotions in the viewer brought into the virtual world, the game industry integrates the immersion experience into an entertainment experience, which seeks to keep the player in a participatory but passive state. In this research, the dialogue between contemporary artistic processes and video games is structured around artistic issues of a conceptual nature, as part of a current perspective of interpretation of post-postmodernism: Timotheus Vermeulen’s and Robin van den Akker’s meta-modernism (2011).

 

Sânziana Gheorghe is a PhD student at the Faculty of Arts and Design of the West University of Timișoara, where she also got her BA (2019) and MA (2021). She is a Romanian visual artist who specializes in graphics, printmaking and installation. Her work has been part of group exhibitions in Romania and abroad, and she has also authored papers in scientific publications as well as presented conferences in academic events.

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